Prof. Glenn Platt's Game Profile Tool Based On Bartle's Classification of Player Types (https://en.wikipedia.org/wiki/Bartle_taxonomy_of_player_types).
40 True/False Questions That Take A Total of 5-10 Minutes To Complete. All answers are confidential and no identifying information is collected. © Glenn Platt
The Killer denotes an ominous-sounding type, but one that is nonetheless valid. Killers are similar to Achievers in the way that they get a thrill from gaining points and winning status too. What sets them apart from Achievers is that the Killers want to see other people lose. They’re highly competitive, and winning is what motivates them. They want to be the best at the game—and it should come as little surprise that the only way for that to be true is if they beat everyone else.
Source: https://www.interaction-design.org/literature/article/bartle-s-player-types-for-gamification
Explorers want to see new things and discover new secrets. They’re not as bothered about points or prizes. For them, discovery is the prize. Explorers are fine with repetitive tasks as long as they eventually “unlock” a new area of the game, or they deliver some kind of “Easter Egg” (an Easter Egg is a small bonus within a game – sometimes it’s as simple as a little joke, whereas in other cases it might be a full extra video sequence regarding what has been accomplished). Explorers really enjoy the surprise that’s possible in a game. These are the players who will feel at walls in a game in order to access a secret passage; their satisfaction on doing so is what makes them tick, not bragging to their friends about their discovery. Build this sort of feature into your gamification design—and you’ll be speaking their language.
Socializers experience fun in their games through their interaction with other players. Socializers are happy to collaborate in order to achieve bigger and better things than they could on their own. Games, such as Farmville (Facebook’s largest game), appeal to the Socializer. For instance, Socializers are happy to water someone else’s farm in exchange for new crops for their own farm. For example, office workers who leave at the end of the day and remind each other to water each others’ crops may be friends… or they may just be acquaintances. Whatever the deal is, the point with Socializers is that joining forces makes sense to them. Note—this is the last place you’ll find fierce competition, but it doesn’t mean Socializers are passive milksops who lack ambition.
Achievers are all about points and status. They want to be able to show their friends how they are progressing. They like to collect badges and put them on display. This is the type of person who responds particularly well to incentive schemes such as Air Miles, where every additional mile collected is an achievement in its own right. Chances are you will know several people of this sort; someone who boasts he used a quicker route to get to a destination than his friend did is an Achiever type. Source: https://www.interaction-design.org/literature/article/bartle-s-player-types-for-gamification
A subscription box is one of those services where a company sends you things they think you will like (clothes, food, etc.), but you don’t know what will be in the box every month.